Q4 design partner cohort · now onboarding

Licensed Gameplay Datasets for World Models & Embodied AI

We license games from their rights holders, have real people play to your brief, and read depth, camera pose, events and state from the running game while they play. Every layer ships time-aligned to your AWS S3 or GCP bucket.

No volume capFrom 500 h per game, captured on demand
Up to 4 synced viewsEvery co-op player recorded, 1080p60, one clock
Real playersHuman play, briefed on tasks
k = 0018342
t = 305.700 s
Z 0.00 m
cam.pos
[ +0.000, +0.000, +0.000 ]
cam.quat
[ +0.0000, +0.0000, +0.0000, +1.0000 ]
depth@px
0.000 m
input
W · mouse Δ( +0, +0 ) · LMB 0
Illustrative environment built from open-licensed assets (Poly Haven scans, Microsoft Rocketbox characters, a CC BY 4.0 sedan by TopoSphere made with Sloyd). Licensed sessions are captured in commercial games, with far richer worlds, characters and systems.
Why licensed game capture

Read from the game, not guessed from pixels. Licensed before we record.

Dimension
Standard Web Video & Manual Scraping
Modulys Licensed Capture
Geometry
Inferred Geometry

Depth and pose are estimated from pixels, which leads to visual drift and spatial hallucinations.

Read From the Running Game

Depth comes from the engine’s depth buffer and camera pose from game memory. If a memory read fails, we fall back to visual SLAM and label that pose as estimated.

Control signals
Missing Control Signals

No paired action data or input logs for VLA model conditioning.

Inputs on the Same Clock

Keys, mouse and controller as pressed, time-aligned with every frame and every co-op view.

Behavior
Whatever Got Uploaded

Edited clips and highlight reels, with no task and no record of what the player was trying to do.

Task-Directed Play

Players get a task before they act. We keep failed attempts and recovery, not just clean play.

Licensing
Copyright Liabilities

Scraped internet media carries severe legal and auditing risks.

Signed at the Source

Each game is licensed by contract with its rights holder before we record it.

Two ways to work with us

Train on our data, or run your agents in our games.

Both come from the same licensed games and studio partners. Pick the one that fits how your team learns from worlds, or combine them.

Datasets

Licensed Gameplay Datasets

Real players play licensed games to your brief. You get every layer, time-aligned, delivered to your bucket.

  • RGB, depth, pose, inputs, events and task outcomes
  • Up to 4 synced co-op views, 1080p60, one clock
  • MP4 + Parquet, or restructured to your data loader
Best for
World-model pretraining, VLA conditioning, evaluation sets
Pricing
Per captured hour from 500 h per game, or annual data drops
Request a sample dataset
Environments Early access

Managed Game Environments

A licensed, realistic game hosted privately for your lab, ready for your agents to play from day one.

  • Agent API for actions, observations, resets and state
  • The same layers as our datasets, streamed live from every session
  • Hosted for your lab only, never pooled with other customers
Best for
RL and agent training, interactive evaluation
Pricing
One-time engineering fee, then a managed service fee sized to your concurrent sessions
Talk about an environment
What each session contains

Same moment, every layer

MP4 + Parquet, one file set per session. Sync is checked on each game. Each layer ships as its own file, because a recorded click is not an outcome label.

LayerWhat it isSource
RGB, as displayedGame window captureCaptured
Co-op viewsUp to 4 first-person views, one clockCaptured
Player inputsKeys, mouse, controller as pressedCaptured
Game audioFrom the game processCaptured
Clean frameCaptured before the interface is drawnRender buffer
DepthDepth buffer, validated per gameRender buffer
Camera poseCamera transform read from memoryGame memory
Events + stateHealth, items, positions, read liveGame memory
Pose, estimatedVisual SLAM when the memory read failsEstimated
Tasks + outcomesInstruction, attempt, success, failureReviewed

Render buffer and Game memory values are read from the running game, with no source code needed. We confirm coverage per game before you license.

Custom pipeline and delivery

Your brief, your schema.

We come from the games industry. We find the games, run the sessions and label the data around your research. Sessions ship as MP4 + Parquet by default, and we restructure them to your data loader’s exact spec when you need it.

MP4ParquetWAVOpenEXRWebDataset shardsyour loader’s format
  1. Source the gameOur studio network lets us find and license the game that fits your research, beyond our existing catalog.
  2. Confirm coverageBefore you license, we check which layers we can read from that game: depth, pose, events and state.
  3. Brief the playersReal people play to your task brief, solo or in up-to-4-player co-op, all on one clock.
  4. Align and labelEvery layer is time-aligned and sync-checked. Tasks and outcomes are reviewed.
  5. Deliver to your bucketEncrypted transfer to your private AWS S3 or GCP bucket.
    s3://your-lab-bucket/modulys/ └─ game_0007/session_0142/ ├─ p1_rgb.mp4 … p4_rgb.mp4 # 1080p60, one clock ├─ p1_clean.mp4 # before the UI is drawn ├─ depth/ # render buffer ├─ audio.wav ├─ pose.parquet # k, x, y, z, qx, qy, qz, qw, source ├─ inputs.parquet # k, player, keys, mouse, pad ├─ events.parquet # k, event, state ├─ tasks.parquet # instruction, attempt, outcome └─ manifest.json
Q4 Design Partner Cohort

Co-Design Your Dataset

We are onboarding 5 to 10 frontier AI research labs for our Q4 Design Partner Cohort. As a design partner, your team sets the games, tasks, output schemas and frame rates. We source and license the games, brief the players, and deliver evaluation datasets to you.

5 to 10 labs per cohort.
Small by design so each lab gets dedicated time from our team.

Cohort benefits
  • Custom Schema TailoringOutput fields built to match your exact neural network data loaders.
  • Priority Game SourcingYour requests go first for new games and environments.
  • Subsidized PricingLock in early design partner rates for continuous annual data drops.

Request Sample Schema & Demo

Four quick fields. We reply with a sample schema and a time for a demo.

Interested in
Usually answered within 2 business days.